How to 3D model just enough
I try to be as quick and efficient as possible when I do my modelling. It’s not always perfect…
As a hobbyist you usually want to focus on details, feeling, function and a really nice and tidy model. But when you’ve worked as a 3D-artist you soon realize it’s “just” about finding the sweet-spot between time and results. It’s incredible difficult to only do “just enough”.
I have a theory when it comes to 3D-modelling, specially when doing models based on a physical original. I always start big. That means that I take the biggest measurements first, and start working my way down. The 2-3 first measurements define the object quite well and it’s then much more easier to keep on adding details. That makes it at least a bit easier to stop yourself when you start to see the whole model.
Let’s imagine you start on a complex area of your model.
As seen above, that often leads to you locking your focus to that specific area. Sure, it will be really good, but it might not connect/flow or simply fit together with the rest of the model. Staring of at this area would probably end up in issues in other areas. Luckily the model you see above was modeled “correctly”.
Hit me up in the comments or at twitter @AntonMnsson if you want to know more or have questions! Enjoy!
Oh, and by the way. The model can be downloaded here (if you don’t want to repeat the steps…)