How to 3D model just enough

I try to be as quick and efficient as possible when I do my modelling. It’s not always perfect…

As a hobbyist you usually want to focus on details, feeling, function and a really nice and tidy model. But when you’ve worked as a 3D-artist you soon realize it’s “just” about finding the sweet-spot between time and results. It’s incredible difficult to only do “just enough”.


Get a grip on the size

Get a grip on the size

I have a theory when it comes to 3D-modelling, specially when doing models based on a physical original. I always start big. That means that I take the biggest measurements first, and start working my way down. The 2-3 first measurements define the object quite well and it’s then much more easier to keep on adding details. That makes it at least a bit easier to stop yourself when you start to see the whole model.

Having a solid (hehe pun...) base is crucial when moving forward

Having a solid (hehe pun…) base is crucial when moving forward

Let’s imagine you start on a complex area of your model.

If you focus at this area in the beginning, everything else will suffer

If you focus at this area in the beginning, everything else will suffer

As seen above, that often leads to you locking your focus to that specific area. Sure, it will be really good, but it might not connect/flow or simply fit together with the rest of the model. Staring of at this area would probably end up in issues in other areas. Luckily the model you see above was modeled “correctly”.

Hit me up in the comments or at twitter @AntonMnsson if you want to know more or have questions! Enjoy!

Oh, and by the way. The model can be downloaded here (if you don’t want to repeat the steps…)


About The Author
- 3D-visionary enthusiast exploring the world of 3D-printing. With 12+ years of 3D experience from visualization, VFX and CAD-design and the industry itself, I tend to find interest and ideas from the world around me.

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