It’s finally here! The DSLRigger Version 1 – in a shoulder rig configuration has been released! If you haven’t already seen the story, you should click on DSLR in the menu above!

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Today I got to show of an beta version of the DSLRigger as part of representing Creative Tools, together with Autodesk at MTD (Medieteknikdagarna) in Norrköping, Sweden. The feedback is great and i even got to show a few lucky viewers how great it is to have a printer nearby. One of the parts didn’t […]

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We’re getting close to the V1 release! Using Autodesk Fusion 360, I’m now finishing the last few files before printing and testing. When everything seems good, we’ll launch and make sure you can participate! Discuss and watch the project here: http://bit.ly/1pqXsMN

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In this episode we’re taking a look on how to use real world objects to create a shape, then digitalize (3D-scan) that part and use it within a design. We’re using MakerBots Digitizer (unpacking coming soon) to digitalize a clay-model that was designed to fit a “normal swede”. It should fit rest of the world […]

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In this mini series I will create a base for a open, cc-licensed Digital SLR camera rig with the focus on 3D-printed parts. The goal is to have a modular system where users can add their own accessories and share with others. This video is an introduction to the techniques used, so don’t expect a […]

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